pm215: (Default)
posted by [personal profile] pm215 at 03:45am on 25/09/2003
>Doom's 2D aiming is part of what makes it so very playable

Yeah, it means you don't have that whole "panic and find yourself staring at the ceiling or your shoes" problem these modern 3D shooters have :-)

 
posted by [identity profile] damerell.livejournal.com at 04:55am on 30/09/2003
I would like a "vertical aim override", except that a lot of puzzles in third-party levels rely on the fact that a G1 (shot-activated) linedef can only be hit from certain places.

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