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damerell
A momentary distraction on the road to the pub. Doom 3 - id, why have you forsaken us? : comments.
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posted by
pm215
at 03:45am on 25/09/2003
>Doom's 2D aiming is part of what makes it so very playable
Yeah, it means you don't have that whole "panic and find yourself staring at the ceiling or your shoes" problem these modern 3D shooters have :-)
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posted by
damerell.livejournal.com
at 04:55am on 30/09/2003
I would like a "vertical aim override", except that a lot of puzzles in third-party levels rely on the fact that a G1 (shot-activated) linedef can only be hit from certain places.
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(no subject)
Yeah, it means you don't have that whole "panic and find yourself staring at the ceiling or your shoes" problem these modern 3D shooters have :-)
(no subject)