#1 has to be transformation sequences. No magical girl show is complete without the heroine rotating nekkid.
#2 is that old standby, the trip to the hot springs. This works well because they can also get pissed on sake. However, dear animators, setting the show *in* a hot spring as in Love Hina (which is dire) is too lazy.
#3 is very complicated swordwork, as in Devil Hunter Yohko.
#4 is suit-up sequences in mecha series. BGC #1 has a pleasantly gratuitous one in.
#5 is the psychic blast that mysteriously rips clothing but not people. An old favourite.
(no subject)
#2 is that old standby, the trip to the hot springs. This works well because they can also get pissed on sake. However, dear animators, setting the show *in* a hot spring as in Love Hina (which is dire) is too lazy.
#3 is very complicated swordwork, as in Devil Hunter Yohko.
#4 is suit-up sequences in mecha series. BGC #1 has a pleasantly gratuitous one in.
#5 is the psychic blast that mysteriously rips clothing but not people. An old favourite.