posted by [identity profile] damerell.livejournal.com at 08:43am on 09/08/2005
#1 has to be transformation sequences. No magical girl show is complete without the heroine rotating nekkid.

#2 is that old standby, the trip to the hot springs. This works well because they can also get pissed on sake. However, dear animators, setting the show *in* a hot spring as in Love Hina (which is dire) is too lazy.

#3 is very complicated swordwork, as in Devil Hunter Yohko.

#4 is suit-up sequences in mecha series. BGC #1 has a pleasantly gratuitous one in.

#5 is the psychic blast that mysteriously rips clothing but not people. An old favourite.

April

SunMonTueWedThuFriSat
    1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10 11
 
12
 
13
 
14 15
 
16
 
17
 
18
 
19
 
20
 
21
 
22
 
23
 
24
 
25
 
26
 
27
 
28
 
29
 
30