vatine: Generated with some CL code and a hand-designed blackletter font (Default)
posted by [personal profile] vatine at 02:48pm on 24/09/2009
Aha! They've actually run the numbers, then! CthulhuTECH has botches if "half or more of your d10 (rounded up) is 1", so going from d10 to 2d10 takes crits from 10% to 19% (similarly for each odd n to n+1 dice).
 
posted by [identity profile] damerell.livejournal.com at 03:12pm on 02/10/2009
I obviously half-remembered this conversation because I just read CthulhuTech and had a look-see for this post to mention it as a followup to our conversation about Vampire.

The CT system does better than that; a Critical Failure can also be a success. With enough dice, a Critical Failure can even also be a Critical Success.

They seem to have been inspired by Vampire's wrong-headedness all over the shop: a wanky name for the gamesmaster, five levels of skill proficiency agonisingly described for each skill in case you haven't caught on that 1 is minimal proficiency and 5 is superb (and, ha, some bags on the side for skills that don't work like that), each character has two descriptive words (in this case a Virtue and Flaw that are _totally disconnected_ from the formal advantages and disadvantages system), general aura of teenage emo...

... and frankly they seem to have missed the point completely. A mashup of everything from Lovecraft to _Evangelion_ is going to be extremely hard to take seriously, so why try? If you want Call of Cthulhu, try Call of Cthulhu - the whole lingering menace and hopelessness is a lot easier to convey if you don't have giant robots! I wanted _Gekiganger III_ and the big C whaling the crap out of each other with beam sabres.

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