damerell: (montresor)
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posted by [personal profile] damerell at 02:19am on 20/04/2010
The map is a real data structure now and not just &tileselect in Curses.pm faking it up!

roguelike with light levels
There are 7 comments on this entry. (Reply.)
stephdairy: (Default)
posted by [personal profile] stephdairy at 08:18am on 20/04/2010
You are doing a fine line in silly messages.

(S)
damerell: (games)
posted by [personal profile] damerell at 01:30pm on 20/04/2010
I think some of them may last as Easter eggs in later releases.
simont: A picture of me in 2016 (Default)
posted by [personal profile] simont at 08:20am on 20/04/2010
You feel something lying on the floor. --More--
f - a combat system.
What do you want to identify? [f]
f - a cursed thoroughly discredited -2 combat system.
paxed: Cartoon cat's got the shakes (tärinä)
posted by [personal profile] paxed at 03:51pm on 20/04/2010
perl? *shudder*
damerell: (computers)
posted by [personal profile] damerell at 03:57pm on 20/04/2010
Seems OK so far, although it may run like a drain eventually, and it's the only language where the project doesn't have to begin with learning how to program seriously in a language.
emperor: (Default)
posted by [personal profile] emperor at 07:20am on 21/04/2010
Is there a plan for a particular roguelike at the end of this process, OOI?
damerell: (montresor)
posted by [personal profile] damerell at 03:23pm on 29/04/2010
Clare and I have a plan, but I don't think we're tied to it. We'll start writing it, and if it's not fun, we'll do something else.

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