They changed the character generation in later versions (from MegaTraveller - c.1987 - onwards) so that death during character generation could be taken as a medical discharge halfway through a term of service on the grounds of permanent disability. Benefits at mustering out were always a bit on the random side, as you point out, though they amended this at some point to say that receiving a ship actually meant you had a ship with ten years of its forty year mortgage paid off - a bit of a white elephant in many ways.
As for T20, don't get me started. If someone had told me in 1983 that one day Traveller would only be available in GURPS or D&D flavours, and that D&D would be owned by Hasbro, I'd have thought they were mad.
OTOH they've managed to hook the only generic roleplaying system I actually like... and d20.
[Actually D&D 3e is surprisingly good for what it does. If you want to go down a big hole in the ground, kill a bunch of beasties, and take their stuff; if you want to play a game that's midway between an RPG and a skirmish wargame - and I do - it is the best implementation of that concept I have seen.]
(no subject)
They changed the character generation in later versions (from MegaTraveller - c.1987 - onwards) so that death during character generation could be taken as a medical discharge halfway through a term of service on the grounds of permanent disability. Benefits at mustering out were always a bit on the random side, as you point out, though they amended this at some point to say that receiving a ship actually meant you had a ship with ten years of its forty year mortgage paid off - a bit of a white elephant in many ways.
As for T20, don't get me started. If someone had told me in 1983 that one day Traveller would only be available in GURPS or D&D flavours, and that D&D would be owned by Hasbro, I'd have thought they were mad.
(no subject)
[Actually D&D 3e is surprisingly good for what it does. If you want to go down a big hole in the ground, kill a bunch of beasties, and take their stuff; if you want to play a game that's midway between an RPG and a skirmish wargame - and I do - it is the best implementation of that concept I have seen.]